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Zone maps

Tag where on the field a play happened, and see it back as a pitch map.

On this page

Zone maps let you record where a play happened, not just what and when. A zone map is a set of field zones — a grid over the pitch — defined once in the org's catalog and assigned to a deck. Tag with that deck and every new clip can carry a zone: clips show zone chips, can be filtered by zone, and feed a visual Pitch map in the workspace stats panel, collection stats, and public share links.

Attack always points right

Every map is drawn with your team attacking to the right, in both halves. This matches how coaches talk about the game ("final third", "left wing") and keeps zone data comparable across an entire match. There's a view-only flip for tagging after teams swap ends (see below) — the stored data never flips.

Setting up a zone map (org admins)

  1. Sidebar → DecksCatalog tab → Zones sub-tab. If you don't see it, the feature isn't enabled for your org yet — contact support to ask about turning it on.
  2. Select New map and pick a layout:
    • Presets — Halves, Thirds, 3 lanes, 3×3 grid, or 18 zones (the classic analyst grid, where zone 14 is the central pocket at the entrance to the attacking third)
    • Custom — set columns × rows with the −/+ steppers (up to 8×4), with a live preview as you adjust
    • Optionally scope the map to a sport — a sport-scoped map is only assignable to decks of that sport; a universal map fits any deck, and sport-neutral decks can only take universal maps
  3. Edit a map (pencil icon) with three tools:
    • Cells — click contiguous cells that form a rectangle and Merge them into one zone (existing clips follow the merge); select a merged zone and Split it back into its cells (clips tagged with an exact point land on the right cell automatically). You can also drag any interior divider line to resize the cells around it — merged zones and clips are preserved.
    • Zone names — rename any zone with your own vocabulary ("Zone 14" → "Pressing exit"); numbering and geometry stay put.
    • The map's own Name.
  4. Assign the map to a deck — from the deck list, Edit deckZone map selector. Every tag button on that deck then offers zone capture by default; turn Capture zone off per button (in its placement dialog) for tags where location doesn't mean anything, like "Half start". New orgs get a default map per sport seeded automatically — football starts with the 18-zone grid.

Tagging with zones

After pressing a tag button, the saved-clip pill at the top-left of the video shows a mini field map:

  • Click a zone on the map — this also stores the exact click point, which drives the heat-map dots in the stats pitch map.
  • Or hold Z and press the key shown in each cell's corner — a QWERTY grid laid over the field, with your left hand covering your own half. Release Z to exit; press another key while still holding Z to correct the zone; press the same key again to clear it.
  • The map's title strip shows the chosen zone's name instantly.
  • Side flip (2nd half) — the ⇄ button mirrors the map view so it matches the on-screen attack direction after teams swap ends. This is view-only: stored data always stays attack-right. The choice is remembered per video.

Variant qualifiers keep working alongside zone capture: bare digits 1–9 (and 0 for a tenth) toggle the first chips, and holding V plus the key shown on any chip reaches every qualifier, including beyond ten.

With the video popped out to a second screen (presentation mode), a fixed dock above the deck shows the zone map and qualifiers permanently — dimmed while waiting for a tag, lighting up as soon as a clip is stamped.

You can also set or fix a clip's zone later from the clip editor — click the pencil on any clip row.

Seeing the data

  • Zone chips appear on clip rows, and zone filter chips let you narrow the clip list to a specific area of the field.
  • The Pitch map section of the stats panel — in the workspace, in collections, and on the Match Report page — shades each zone by clip count and drops a dot for every exact click point. It's interactive; see below.
  • Shared collection links include the same read-only pitch map for viewers.

The interactive pitch map

The stats pitch map isn't just a heat shade — click through it like a second clip list, in the workspace's Quick Stats drawer, in collection stats, and on the full Match Report page:

  • Zone drill-down — click any zone to filter the list below it to that zone's clips, ready to play; click it again (or Show all) to clear.
  • Tag lens — click a tag chip above the map to re-read the whole map as that one tag's heat map; the fill switches to the tag's own color. Events hide while a tag lens is active — they carry event types, not clip tags, so under a lens they'd just be noise.
  • Player lens — click a player chip to see that player's own zone heat map instead of the whole team's.
  • Duel lens — on decks with own-vs-rival tag pairs, an Own vs rival chip colors every zone by which side dominates it (scaled to the margin) and drops side-colored dots with an Own / Rival legend, instead of a plain clip count.
  • Momentum and density bars — tap a bar to focus that stretch of the match; every stat on the panel, including the pitch map, re-scopes to it. A Filtered / All chip pair lets you flip the whole panel between your live clip-log or playlist filter and the full match.

The Match Report page adds a PNG export to save a snapshot of the current view. Public share reports carry the same pitch map read-only, alongside zone and player breakdowns — without the drill-down or lenses.

Still need a hand?

Our team is happy to help you out.

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